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The PvX Delta Check Library: Every Family of PvX Delta Checks, What It Watches, and How Often

Every family of PvX Delta checks: what each one watches, at what depth and how often, and the guide that explains how to diagnose what it finds.

Oct 19, 2026 - 6

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PvX Delta checks are deterministic tests that run against your MMP and ad network data: the same input always produces the same result. There are 100+ of them, organized into families. Each family crosses a set of metrics (CPI, CPM, CTR, CVR, spend, impressions, installs, IPM, D1–D30 ROAS, D1–D14 retention) with one dimension of your account (the account as a whole, OS, geo, network, campaign, ad set, audience or creative) and one kind of comparison. This page is the public reference: what each family watches, at what depth, how often, and which guide explains how to diagnose what it finds. It deliberately leaves out thresholds, because the right threshold depends on your account's own variance.

In this library: Anatomy of a check · Gate · Account · OS · Geo · Network · Campaign and ad set · Audience · Creative · Prioritization · Not yet in the library

What is a PvX Delta check?

Every check has four parts:

  1. A metric, defined exactly. CPI = spend ÷ installs. IPM = installs ÷ impressions × 1,000. Dx ROAS = cohort revenue through day X ÷ cohort spend, read from your MMP on matured cohorts.
  2. A dimension, the slice of the account it runs on.
  3. A comparison, one of four kinds: - Change in trend: the slice against its own baseline. - Vs norm: the slice against its peers in the same account. - Delivery: a specific delivery condition, such as a binding budget cap. - Ranking: creatives ranked against each other.
  4. The validity gate, which every slice must pass before any of the above runs.

Most families run daily. Cohort comparisons against norms, and most creative checks, run weekly, because cohort metrics need time to mature and are noisy at daily grain.

The validity and materiality gate (every run)

Runs before every other check, on every slice. It suppresses slices without enough volume to read a move, and slices too small to matter, then pools or rolls them up rather than dropping them. Guide: minimum sample size for UA decisions.

Account-level trends

OS

Geo

Network

Campaign and ad set (ad group)

Audience

Creative

Prioritization (every run)

Not a check on your account but a check on the findings. Co-triggered flags are deduplicated to their deepest common cause. Data-integrity issues are moved to the top, and delivery findings are placed ahead of performance findings on the same entity. Everything else is ranked by spend at risk × size of the deviation × statistical confidence. Guide: spend at risk prioritization. How the stages fit together is in how PvX Delta works.

Not yet in the library

Some families are specified but not running, because the data isn't reliable enough yet:

They'll be added here when they run, not before. For the manual version of each, see placement performance, creative format performance and measuring the impact of campaign changes.

How the library relates to the checklist

The mobile UA audit checklist is the same structure written for humans: what to compute, how often, and how to diagnose it yourself. This library is the product-side view: which of those Delta runs for you, every night, across MMP and media data in one context. If you only automate part of it, 25 mobile UA checks every team should automate ranks where to start.

Run the whole library tonight.

PvX Delta is free and read-only.

Connect your data →

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